I am currently a Senior UX Designer at Workiva, transforming the way that accounting and finance teams work together. I have experiences ranging from contracting with early startups to interning at GE's Software Center of Excellence. I hold degrees in Design, Computer Science and Human-Computer Interaction from Iowa State University. My Master’s thesis explored web accessibility for students with Autism Spectrum Disorders. I am passionate about promoting women in technology through training and outreach programs, exposing young women to the creative and empowering side of building technology.

Not your average designer

I speak dev.  This goes beyond a base understanding of HTML & CSS. With my Computer Science degree, I can have deeper discussions with developers about constraints and opportunities of the technology focusing on impacts to the User Experience. I’m comfortable having discussions about topics like linear vs logorithmic runtime, causal vs eventual consistency, and the benefits client vs server execution.

I evangelize good ideas.  Big ideas require a lot of people to get behind them in order to come to life. I have more than 4 years of experience building a vision, addressing concerns, influencing stakeholders, and driving concepts and process improvements forward.

I’m a wicked fast prototyper.  I have found quickly building prototypes as the most effective way to advance quality design, so I have worked hard to build this skill. I’ve given multiple talks on the subject, focusing on how to be deliberate around choosing your fidelity.


Product Line UX Lead, Workiva Finance & Accounting Product Line
May 2016 - Current

Member, Workiva UX Operations Group
December 2016 - Current

Co-Founder & Lead, Workiva Women in Tech Affinity Group
March 2016 - Current

Advisory Board Member, Iowa State University Program of Women in Science & Engineering
February 2016 - Current

Speaking, Writing & Honors

"Visiontyping: Show me the future!" 
Aug 2017 — Workiva UX Team

"Remote collaboration pain? Try a dash of Drawings!" 
July 2017 — Workiva Tech Blog

Product Experiences Keynote
April 2017 — Workiva R&D LINK Conference

"Packaging Wdesk"
April 2017 — Workiva R&D LINK Conference

"Beyond High or Low: Multi-Fidelity Rapid Prototyping" 
Apr 2016 — U of Illinois WebCon

Technology Career Panel
Jan 2016 — AZ State Jumpstarting STEM Careers

Women of Innovation Award Nominee
Nov 2015 & 2016 — Technology Association of Iowa Women of Innovation Awards

"Interpreting Customer Feedback During Discovery"
Oct 2015 — Workiva R&D LINK Conference

"Build It Better - How To Make Technology People Love"  (Workshop)
Oct 2015 & March 2016 — Iowa State Women in Science & Engineering STEM Careers Conference

"Rapid Prototyping" 
Aug 2015 — Des Moines Experiencing UX Meetup

Young Professionals Panel
Jan 2015 — Iowa State Women in Science & Engineering Leadership Conference

"Building Apps People Love" (Workshop)
Feb 2015 — Iowa Science Museum Sci Gals

2011 — 1st Place, ISU World Usability Day Challenge

2010 — ISU Computer Science Union Pacic Scholar

2009 — ISU Women in Sci & Eng Ada Hayden Scholar

1/ People first.

Real, messy, beautiful, complex people make and use products. Building deep relationships with both the individuals who create the software, and the individuals who use the software is critical to success. Your users are not personas; your developers are not stereotypes.

2/ UX > UI.

User Experience decisions extend far deeper than the pixels on the screen. It is in the way your product gets packaged and sold. It is in the architectural decisions that determine what is possible. It is in the recruitment of a great team. UX needs a seat at every one of those tables.

3/ Focus on the problem.

Discover the core problem. Get stakeholders to agree on that problem. Gather data around the problem. Focus ideas and feedback on solving that core problem. Solution-focus leads to wasted time and bruised egos. The market is full of neat ideas that failed because that weren’t rooted in a probem.

4/ Bias towards action.

When working with highly intelligent critical thinkers, it is far too easy to get into a state of analysis paralysis. Assumed risks and unknowns block progress. Acting forces secret assumptions into the open. Mistakes will be made, but failing fast reduces time wasted on bad ideas.

5/ Make ideas tangible.

This is the designer’s main role. Sketches, whiteboarding, mockups and prototypes are all tools to pull ideas from the blurry imaginationland into reality. These concrete artifacts ensure teams are actually on the same page. People also don’t know what they’ll like until they see and try it.

6/ All things in context.

People don’t work in controlled labs. Design for the real world context, not just the happy path. Stress, distractions and time pressures are almost impossible to simulate. This means visiting users onsite, empathizing with their broader story, using real data instead of lorem ipsum, and testing in the wild.

Wdesk Spreadsheets

Excel is the powerhorse of most financial teams. However, it is fraught with errors and painful to collaborate in. At Workiva, we are redefining what it means to work with spreadsheets and connect that data to reports and presentations.

Sept 2015 – CURRENT View on Wdesk Help 

Wdesk Tasks

Accounting teams build complex reports in Wdesk. Teams can assign multiple task types such as approvals, reviews, requests for documentation in the same environment that they use to create their documents.

Sept 2014 – May 2015 View on Wdesk Help 

Wdesk Home

This landing page allows teams to quickly access and manage all their Wdesk files from a single location. With the goal of getting people to their work fast, Home is customized for each license to show what is most relevant.

Oct 2013 – June 2016 View on Wdesk Help 

Accessibility Study

By observing eye-tracking data and differences in responses between participants, this study aimed to quantify key differences between web content evaluation between individuals with or without Autism Spectrum Disorders.

2012 – 2013 (Master's Thesis) Case Study

Tassel Directory

A survey of Iowa State HCI website usage found that the directory pages were one of the sole reasons students, faculty and prospectives used the site. However, it was difficult to use, search and maintain. Tassel fixes that.

2013 (Coursework) Case Study

Prototype Collection

I like playing with tangible ideas, transforming "Wouldn't it be cool if..." into something real. These prototypes were crafted from a wide range of tools, including Axure, Processing.js, Jekyll and more.

2015 – 2013 View Collection